Epic teases "high end" game that will "push next generation graphics"
Added: 24.04.2014 10:05 | 3 views | 0 comments
Plus a "large number" of third party Unreal Engine 4 titles.
Epic has a "high end" game in development that will showcase the power of the new Unreal Engine, according to the firm's co-founder Tim Sweeney, much as Gears of War wowed players back at the dawn of the Xbox 360 era.
From:
www.totalxbox.com
| DX12 Will Be Good But Doubt It Will Make Massive Change- Caffeine Dev
Added: 23.04.2014 18:14 | 16 views | 0 comments
"Incandescent Imagings Dylan Browne went from obscurity to underdog indie developer within a matter of days after launching the Indiegogo for Caffeine, a first person horror title developed on Unreal Engine 4."
From:
n4g.com
| Here Is What Metroid Coud Look Like In Unreal Engine 4
Added: 23.04.2014 1:14 | 6 views | 0 comments
DSOGaming writes: "Our reader Nick Parladikhs has informed us about a new video, showing what Metroid could look like in Epics next-gen engine, Unreal Engine 4."
From:
n4g.com
| VR Adventure XING Switches to Unreal Engine 4
Added: 22.04.2014 11:14 | 15 views | 0 comments
VRFocus - Developer White Lotus Interactive has announced that it has switched development of its upcoming XING: The Land Beyond to Epic Games Unreal Engine 4. The team has been making the transition from the Unreal Development Kit since the end of the Game Developers Conference. XING: The Land Beyond is a first-person puzzle experience set to arrive on PC with full support for the Oculus Rift virutal reality (VR) headset.
Tags: Games, Gain, Engine, Developer, Epic, Unreal Engine, Unreal, Last, While, Rick, The Last, Developers, Game Developers, Adventure, Interactive, Oculus, Oculus Rift, Beyond
From:
n4g.com
| Kinetic Test Footage Released for Unreal Engine 4 Third-Person Twin-Stick Shooter 'Nelo'
Added: 21.04.2014 21:14 | 7 views | 0 comments
Hardcore Gamer: Nelo takes place in distance space where an alien species has been fighting their own A.I. creations to find resourceful planets. The main weapon is a telekinetic controlled mechanical hand that allows the protagonist to wield four conventional weapons at once.
From:
n4g.com
| Here Is What Star Wars Episode I: Racer Could Look Like In Unreal Engine 4
Added: 20.04.2014 17:14 | 6 views | 0 comments
Polycounts member Benkeeling is currently recreating a classic sci-fi racer in Unreal Engine 4.
Tags: Star, Wake, Engine, When, Live, Unreal Engine, Unreal, Help, Lots, Star Wars, Episode, Could
From:
n4g.com
| First Unreal Engine 4 VR Title Released, Based on Star Trek Voyager
Added: 20.04.2014 15:14 | 11 views | 0 comments
VRFocus - Indie developer Thomas Kadlec has released the first Unreal Engine 4 powered videogame to support virtual reality (VR). Kadlec has recreated the bridge from the USS Voyager, featured on the popular sci-fi TV series, Star Trek Voyager. Users can strap on an Oculus Rift VR headset and tour the setting as well as interact with the environment. The software can be downloaded for free over on the official Oculus VR Developer forums.
Tags: Star, Trek, Engine, First, Developer, Unreal Engine, Unreal, Rick, Indie, Oculus, Oculus Rift, Star Trek, Titan, Thomas
From:
n4g.com
| Dynamic Global Illumination in Fable Legends
Added: 17.04.2014 23:14 | 7 views | 0 comments
Lionhead :
"Since Epic released the full Unreal Engine 4 source to subscribers, we've had a number of questions about our dynamic global illumination tech, which Epic recently integrated into UE4. We wanted to take the opportunity to talk about why we developed this technology and how we're using it to make Fable Legends look amazing.
We made a decision early on to have fully dynamic lighting in our game. We think this is important for a number of reasons: It allows dynamic time of day, which adds variation to our world; it massively improves iteration times for artists; and it supports dynamic objects both reflecting and receiving light. Dynamic GI can also give higher quality results than baked lighting in some cases, for example, reflections, where lighting needs to take into account the view position.
Dynamic direct lighting has been around in games for a number of years, but dynamic indirect lighting (i.e bounce lighting or global illumination) i.e. light bouncing o...
From:
n4g.com
| Half Life 2 Fan-Made Remake - Unreal Engine 3 Versus Unreal Engine 4 Comparison
Added: 17.04.2014 19:14 | 6 views | 0 comments
A couple of days ago, Polycounts member Logithx posted three screenshots of his fan-made version of Half Life in Unreal Engine 3. While those shots looked great, the modder claimed that hed be moving his project to Unreal Engine 4 and today weve got the first comparison between these two versions.
From:
n4g.com
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